![]() Many people have used Stencyl to make games for fun and for profit, selling their games and ad space within them. You can use Stencyl to create games for iOS, Android, MacOS, Windows, Linux and Flash, all using block-style code. If you want to use Stencyl for a commercial project this book would be a great introduction to how concepts are presented in Stencyl and how to use it.Stency is an incredibly feature-rich piece of software designed to get you started making professional quality games right now. Stencyl is more visually oriented, which makes it easier for even non programmers to use. Over all it was a good read and I enjoyed it, I would possibly recommend this book as an introduction to game programming for teens or kids that would like to get started in game development. The final chapter on Mobile games touch on all the mobile only features and how to use and implement these. The Chapter on polishing the game touches on quite a few unique problems that game developers face regularly, like pausing the game, creating menus and level progression. This book is a great introduction to the software but it also give some good coverage of the key concepts in general Game Development, like Behaviours, Collisions, Animations and sound. Learning Stencyl 3x Game Development Beginner guide is a very detailed book covering all the needed topics on how to use Stencyl and make your first game. I'll post a guide to overcoming said discrepancies in about a week. There were about two discrepancies between these application versions throughout the book. I successfully completed this book using Stencyl 2.1.0. ![]() According to the Stencyl Web Site, Stencyl 3.0 is currently only available to paid customers through a closed beta program. "Learning Stencyl 3.x Game Development: Beginner's Guide" does assume you are using Stencyl 3.x. ![]() And I highly recommend adding "Learning Stencyl 3.x Game Development: Beginner's Guide" to your personal or classroom library. If you are teaching Game Design in your classroom, you need to consider adding Stencyl to your application library. In the end, I'm not only excited to teach Stencyl this year but also to start developing some of my own epistemic games for my classroom and my colleagues! Then, we review in the "What just Happened?" section. Next, it's "Time for Action", which is a step by step tutorial of how to apply this particular skill in your game. There's a hook, where we look at what we'll be doing and why, often identifying a problem in the game we're developing along with the book. Each section is set up like a well planned lesson. We won't stop with just the basics in place- we're going all the way, right through to including many of the important features that we would expect to find in a professional production!" (Learning Stencyl 3.x Game Development Beginner's Guide (Kindle Locations 500-503). We're going to start with a blank screen and, before we reach the end of the book, we'll have developed a complete game, ready for publishing. ![]() This book promises to: "guide you through learning the essential skills that are required to create your own video games without knowing how to write computer code. What have you tried? Hmm, perhaps you could Google it." I think that they were starting to see through my Socrative responses, "That is a problem. My students would ask me questions, and I would feel clueless. I had done the crash course and watched plenty of YouTube Videos. It has still managed to elude me up to this point. I've been using Stencyl, off and on, with students for two years now. This is a great book for teachers who want to do more with game design and development in their classroom, but aren't that well versed with coding and programming. I've spent some enjoyable moments over the last two weeks working through Packt Publishing's "Learning Stencyl 3.x Game Development: Beginner's Guide".
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